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The game

No menus.Just the pen.

Pick your country, write your order in your own words, seal it. The world moves anywhere from a week to a year, and every capital answers in its own interest.

One turn

Write, seal,let time run.

  1. 01

    Write

    Write your order in free text: diplomacy, economy, propaganda or war. There is no list of options.

  2. 02

    Seal

    Your decree joins the queue. When you advance time, the world acts on it.

  3. 03

    Advance time

    You choose how far: anything from a week to a year.

  4. 04

    Read the answer

    Leaders speak, the chronicle is written, and the game’s code updates borders, relations and armies.

Plausibility

You can’t wieldwhat you don’t have.

AI writes the story, but the world’s truth lives in code. Every decree is tested against your country’s real capabilities.

  1. 1

    Decree

    The order you write in free text.

  2. 2

    Check

    Code looks at what your country really has: land, sea, air, cyber and space power; strategic weapons; reach to the target.

  3. 3

    Verdict

    If it’s possible, the decree takes effect; if not, nothing changes.

Valid

Reckless but possible still passes: declaring war, invasion, blackmail. The world decides what follows.

The United States withdraws from NATO, effective immediately. Bring our troops home from Europe and offer bilateral defense talks to any ally that asks.
Sealed decree · from the turn played on 30 September 2026Played in an English session; in-game lines are quoted as they appeared.

Rejected

The order isn’t carried out and your credits come back. Your advisor makes sure you notice:

Humi

Do not wield power you do not possess. The world will see through it.

Order rejected · refund

You can build what you lack.

A navy, air power, a new military tier: you launch long programs. A navy takes about 26 weeks, a tier up takes a year, and the world is watching.

Time

The clockis yours.

You choose how long each turn runs. “Next event” carries you to a major development, or to a crossroads that needs your decision.

Turn starts

1 Jun 2026

Lands on

8 Jun 2026

3 countries make a notable move

About 8 new developments

On long jumps the world is summarized; the event count does not grow.

The world’s mind

How sharp is the world?You decide.

The price sets the credits per decree. You pick the mind when a game starts and it stays fixed; rejected orders are refunded.

  • Swift

    1◆ / decree

  • Balanced

    2◆ / decree

  • Recommended

    Master

    3◆ / decree

  • Legend

    5◆ / decree

Credits are spent only when you send.

Simulation depth

How many countriesthink in full?

The whole world lives every turn; depth sets how many countries pursue their own agenda in full detail.

  • Basic

    6countries in full depth

  • Standard

    12countries in full depth

  • Deep

    25countries in full depth

The world is waiting for your first decree.